March Magic Schedule
FNM Standard -
Start Time 6:30;
Entry Fee $2;
Swiss Rounds;
Prizes consist of 3 booster packs for every
four entrants, distributed 30%-20%-20%-10%-5%-5%-5%-5% to the Top 8
finishers, rounded down to a minimum of one, with remainders going to
the top two players. (e.g., 30 players = 23 booster packs =
7/5/4/3/1/1/1/1 booster pack prizes to the Top 8). FNM foils distributed to the Top 2 players automatically.
FNM Drafts -
Start Time approx. 8:30 (after two rounds of Standard);
Entry Fee $10;
Keep What You Draft;
Swiss Rounds;
Latest Draft Format (e.g., currently Gatecrash);
Prizes consist of 3/2/1/1 booster pack prizes
(based on 8 players) to the Top 3 and FNM foils distributed to the Top 2
players automatically.
Other prizes, like foil door prizes and
other handouts, including Intro packs and Battle Packs, will be
distributed as before, with a door prize pool equal to about half the
number of entrants! Based on our average 30-man FNM attendance (you can
see the expected prize distribution above), I think this is an
exceptionally exciting change. Let everyone know about our huge FNMs -
the more people who play, the larger the prize pool gets!
March Schedule
Mar1 -FNM Standard-legal deck required. 6:30 pm start time, $2 entry fee. $10 3-2-1 -1draft available at 8:30 pm.
Mar 4- Monday Night Standard.
6:30PM Start Time $5 entry prize goes into store credit.
Mar 5- Gatecrach League Starts 6:30 pm $30 entry details below.
Mar 7- Thursday Standard
$5.00 entry for store credit. 6.30pm start time.
Mar 8- FNM
Standard-legal deck required. 6:30 pm start time, $2 entry fee. $10 3-2-1-1 draft available at 8:30 pm
Mar 10 - Commander League Starts 3:00pm Gatecrash League 3:00pm
Mar 11 - Monday Night Draft
6:30PM Start Time Gatecrash Rare Redraft $12 entry fee
Mar 12- Gatecrash Sealed League 6:30pm
Mar 14 Thursday Standard
$5.00 entry for store credit. 6.30pm start time.
Mar 15 - FNM
Standard-legal deck required. 6:30 pm start time, $2 entry fee. $10 3-2-1-1 draft available at 8:30 pm.
Mar 17 - Commander League Starts 3:00pm Gatecrash League 3:00pm
Mar 18 - Monday Night Standard
6:30PM Start Time $5 entry prize goes into store credit
Mar 19- Gatecrash League 6:30pm
Mar 22- FNM Standard-legal deck required. 6:30 pm start time, $2 entry fee. $10 3-2-1-1 draft available at 8:30 pm.
Mar 24 - Commander League Starts 3:00pm Gatecrash League 3:00pm
Mar 25 - Monday Night Draft
6:30PM Start Time Gatecrash Rare Redraft $12 entry fee
Mar 26- Gatecrash League 6:30pm
Mar 29- FNM Standard-legal deck required. 6:30 pm start time, $2 entry fee. $10 3-2-1-1 draft available at 8:30 pm.
L.A.
MOODS
PRESENTS
Gatecrash Sealed League
Starts Feb 5 at 6:30pm
The league will last 8 weeks and after the top eight players will playoff for prizes
$30 entry
League days will be Sunday at 3pm and Tues at 6:30 and anytime at FNM
There will not be any trading but you will be able to buy one pack a week to add to you deck.
Points
Gain 1 point for a win and lose 1 point for a loss.
Headhunter bonus. If you successfully beat a person 5 points you get 2 points.
A person cant challenge anyone 5 points below them, but you can challange anyone that is above you.
Once someone has won a match they will be
able to take one card at random from the losers side board. The loser
will be able to protect two cards
Prizes
The prize pool for the league will be two booster boxes of Gatecrash.
The winner of the league will win free entry into the next league
Commander League
Starts Feb 10 at 3pm
The League will last for 2 months.
The entry will be a one time $5 fee that will go into the prize pot.
The league will be based on the Armada Games point league.
League will consist of 2 two hour matches with tables of four people.
After each match the point totals will be added to each persons league total
At the end of the league the prize pool will be divided among the top 8 players.
There will be other prizes that will be given away like Foil generals, alters and the like.
This is going to be a casual fun league so degenerate combo based decks are strongly discouraged.
Commander League Points
-4 Points
But we just started- Eliminating a player prior to their 5th turn
-2 Points
Chasm- Be
the instigator of wrecking one or more players mana bases. This include spells
like Choke, Armageddon, Bust, etc.
Only there for its colour- Finishing the game without playing your General. If a player did not
have the ability to cast their general during the game, they do not receive
this award.
-1 Point
Greedy McGreederson- Take 3 or more turns in a row
+1 Point
Attention -
Deal 6 or more damage to yourself in 1 turn
Blackjack – Control two creatures whose power is exactly 21.
Chumpzilla - Control 10 or more token
creatures
Clash of the Titans – Control 5 + Legendary Creatures
Collusion FTW – Give another player an extra turn
Edge of Disaster- First person to have fewer
than 10 cards in their library
Forth Times the Charm – Resolve your General 4 times in a single game from the Command Zone
Generalissimo- Eliminate a player with General Damage.
Good Samaritan – Intentionally cause an opponent to gain 10+ life
Generosity- Make
another player draw 3 or more cards in one turn. (Having Howling Mine and the
like does not count)
I got this - Eliminate an opponent during
another opponents turn.
I’m out – Be
the first person eliminated from the table.
Indiana Jones – Control 5 or more non land, non creature artifacts.
Iron Man – Equip
a creature with 4 or more equipments.
It’s Waffer Thin – Eliminate an opponent with a 1/1 creature.
Look at Me- Be
the last player remaining in a pod.
Lucky 13 – Have
a single creature deal exactly 13 points of combat damage to a player in one
hit.
Send it back – Eliminate a player with a spell or permanent they own
Start with the Top- Destroy or Exile a Sensei’s Diving Top you don’t control
Suicide Bomber – Eliminate all remaining players at the same time including yourself
Where’s Timmy- Put an opponent at 1 life
+2 Points
Cramped Quarters – Control at least 40 different non-token permanents at the same time.
I Brought Friends - Control 3+ Planeswalkers at
the same time
Intention – Deal
12 or more damage to yourself in 1 turn. (Can’t earn both Attention and
Intention.)
You’re outta here – Kill a player or being directly responsible for a player’s
elimination.
+3 Points
Get There- Cast
your general when total cost is 20 or more.
+4 Points
The Cheese stands Alone - Win the game with 2 or more
opponents still in the game by none infinite ways.
End of Game Points
+1 Point – The bigger they are the
Harder they fall. The person with the hightest life
total when they died.
+1 Point – He who dies with the most
toys loses – The person who had the least artifacts
in play when they died wins a point.
+1 Point – What Friends – The person who had the least creatures in play when they died
wins a point.
+1 Point – Huge Tracts of land- The person who had the least lands in play when they died wins a
point.