Monday, April 01, 2013

April Magic Schedule
FNM Standard -   
Start Time 6:30; 
Entry Fee $2; $5
Swiss Rounds; 
For the Month of April we are going to be running two FNM's at the same time. One is going to be our regular $2 entry event, with booster packs going to top 8. The other event is going to be our new $5 FNM. The prizes will be booster packs but with the option of taking store credit. Prizes will be awarded to the top 8 or top 4 depending on attendance. 


FNM Drafts -  
Start Time approx. 8:30 (after two rounds of Standard); 
Entry Fee $10; 
Keep What You Draft; 
Swiss Rounds;
Latest Draft Format (e.g., currently Gatecrash); 
Prizes consist of 3/2/1/1 booster pack prizes (based on 8 players) to the Top 3 and FNM foils distributed to the Top 2 players automatically.

Other prizes, like foil door prizes and other handouts, including Intro packs and Battle Packs, will be distributed as before, with a door prize pool equal to about half the number of entrants!  Based on our average 30-man FNM attendance (you can see the  expected prize distribution above), I think this is an exceptionally exciting change.  Let everyone know about our huge FNMs - the more people who play, the larger the prize pool gets!

 April Schedule

April 1- Monday Night Draft.
6:30PM Start Time  Gatecrash Rare Redraft $12 entry fee
April 2- Gatecrach League Final Week Starts 6:30 pm
April 5- FNM
Standard-legal deck required. 6:30 pm start time, $2 or $5 entry fee.  $10 3-2-1-1 draft available at 8:30 pm
April 7 - Commander League Starts 3:00pm Final Week
April 8 - Monday Night Draft
6:30PM Start Time  Gatecrash Rare Redraft $12 entry fee
April 9- Gatecrash League Playoffs 6:30pm 
April 12- FNM
Standard-legal deck required. 6:30 pm start time, $2 or $5 entry fee.  $10 3-2-1-1 draft available at 8:30 pm.
April 14- Commander League 2.0 Starts 3:00pm
April 15 -  Monday Night Draft
6:30PM Start Time  Gatecrash Rare Redraft $12 entry fee

April 19- FNM Standard-legal deck required. 6:30 pm start time, $2 or $5 entry fee.  $10 3-2-1-1 draft available at 8:30 pm.
April 21- Commander League 3:00pm

April 22 -   Monday Night Draft
6:30PM Start Time Gatecrash Rare Redraft $12 entry fee
April 26- FNM Standard-legal deck required. 6:30 pm start time, $2 or $5 entry fee.  $10 3-2-1-1 draft available at 8:30 pm. Dragon's Maze Midnight Pre-release $27. The last day to place your Dragon's Maze preorder
April 28- Dragon's Maze Pre-release starts at 11:00pm $27 entry there are 10 guilds available. If you pre-register, you will be able to put yourself down for your Top 3 picks.  

L.A. MOODS

PRESENTS




Prerelease:
April 26 at Midnight
April 28 at 11AM
$27 entry for your guild kit

Preorders:
$100 per box
$30 per fat pack
   The first thirty people will receive the Buy a Box Foil.
For orders of 3 boxes we require half payment.
Full payment is required for orders of more than 3 boxes 
The first 75 boxes will be guaranteed.  
Commander League

Starts April 14 at 3pm
The League will last for 2 months.
The entry will be a one time $5 fee that will go into the prize pot.
The league will be based on the Armada Games point league.
League will consist of 2 two hour matches with tables of four people.
After each match the point totals will be added to each persons league total
At the end of the league the prize pool will be divided among the top 8 players.
There will be other prizes that will be given away like Foil generals, alters and the like.
This is going to be a casual fun league so degenerate combo based decks are strongly discouraged.


Commander League Points

-4 Point
But we just started – Eliminating a player prior to their 5th turn.

-2 Points
Chasm – Be the instigator of wrecking one or more players mana bases.
Only there for its color – Finish the game without playing your General. If a player did not have the ability to cast their general during the game, they do not receive this award.

-1 Point
Greedy McGreederson – Take 3 or more Turns in a row. This can be awarded more than once.

+1 Point

Block! – Give another player a creature you own.

Chumpzilla – Control 10 or more token creatures.

Clash of the Titans – Control 5+ Legendary Creatures

Copycat – First player to copy a spell or permanent of an opponent.

Danger Zone – Eliminate an opponent while your life is less than 5.

Edge of Disaster - First player to have fewer than ten cards in his or her library.

First Blood – First player to deal combat damage to an opponent

Forth Times the Charm – Resolve your General 4 times in a single game from the Command Zone.

Generalissimo – Eliminate a player with General damage. Can be awarded more than once.

Hey, That’s Mine! – Gain control of a permanent you own from another player.

I Suck – Be eliminated from the game or have it end when you have 0 points. This checks after “It was a valiant effort” but after “I’m Out”.

I’m Out – Be the first player eliminated from the table.

It’s Waffer Thin – Eliminate an opponent with a 1/1 creature.



Look at Me – Be the last player remaining in a pod.

Start with the Top – Destroy or Exile a Sensei’s Divining Top you don’t control.

Suicide Bomber – Eliminate all remaining players at the same time (yes this includes you).

Tribal Dance – Control 7 or more non-token creatures of the same creature type.

What Goes Around – Take control of a permanent that an opponent took control of from another opponent.

Where’s Timmy – Put an opponent at 1 life.
+2 Points
Here we come again! – Have 2+ extra combat steps in a single turn.

I Brought Friends – Control 3+ Planeswalkers at the same time.

Three’s Not a Crowd – Resolve three different non-land permanents of three different types on the same turn.
Let’s Do That Again – Save an opponent from taking lethal damage.
You’re Outta Here – Kill a player or being directly responsible for a player’s elimination.

+3 Points
Get There – Cast your general when total cost is 20 or more.

+4 Points
The Cheese Stands Alone – Win the game with 2 or more opponents still in the game.

End of Game Points
+1 Point - The Bigger They Are, the Harder They Fall -- The person with the highest life total when he/she died (for combat death, look at the life total before combat damage was applied) wins a point.

+1 Point - He Who Dies With the Most Toys, Loses -- The person who had the least artifacts in play when he/she died wins a point.

+1 Point – What Friends? -- The person who had the least creatures in play when he/she died wins a point.

+1 Point - Huge Tracts of Land -- The person who had the least lands in play when he/she died wins a point.

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